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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gi_probe.h
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Improved Voxel AO settings.
Juan Linietsky
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
AO support for GIProbe (right on time for Godot Sprint!)
Juan Linietsky
2020-02-11
GIProbe now generates a distance field on bake using CPU, for better compatib...
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-03-03
add warning to GIProbe when using GLES2
clayjohn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-15
Fix energy not affecting emissive texture in GI baker.
Ferenc Arn
2017-11-15
-Ability to choose operator for emission, closes #10441
Juan Linietsky
2017-10-30
Clean up GI Probe baking, proper button and progress bar.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-29
Few small GI Probe fixes
Juan Linietsky
2017-07-15
Many fixes to improve GI Probe quality
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-16
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-06
ability to adjust propagation in gi probe
Juan Linietsky
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-12-31
Some fixes and clean ups
Juan Linietsky
2016-12-30
begin work on new particle system
reduz
2016-12-23
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
2016-12-22
can bake for omni and spotlight
Juan Linietsky
2016-12-20
work in progress global illumination
Juan Linietsky