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path: root/scene/3d/gi_probe.h
AgeCommit message (Expand)Author
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-15Fix energy not affecting emissive texture in GI baker.Ferenc Arn
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
2017-10-30Clean up GI Probe baking, proper button and progress bar.Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-30begin work on new particle systemreduz
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-20work in progress global illuminationJuan Linietsky