summaryrefslogtreecommitdiff
path: root/scene/3d/gi_probe.cpp
AgeCommit message (Expand)Author
2018-07-18Ability to disable scale in nodes, closes #19927Juan Linietsky
2018-01-11Fixed crash on duplicate GIProbe bakingAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
2017-12-10Style: Re-apply clang-format over recent invalid additionsRémi Verschelde
2017-12-09Update GIProbe data instead of creating a new one on bakeMarc Gilleron
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-22change default propagation valueJuan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-15Fix energy not affecting emissive texture in GI baker.Ferenc Arn
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
2017-10-30Clean up GI Probe baking, proper button and progress bar.Juan Linietsky
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-04Restored normal bias as default bias in GIProbeJuan Linietsky
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
2017-09-06Check whether stuff is visible before baking it, closes #10525Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Working on compile issues for iOSBastiaanOlij
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10Few small fixes so tools=no and target=release compilesBastiaanOlij
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-12-31Some fixes and clean upsJuan Linietsky