index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
gi_probe.cpp
Age
Commit message (
Expand
)
Author
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-16
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tange...
kleonc
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-28
Fix crash in GIProbe::bake
Pedro Rodrigues
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Improved Voxel AO settings.
Juan Linietsky
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Fix export template compilation
Pedro J. Estébanez
2020-02-11
AO support for GIProbe (right on time for Godot Sprint!)
Juan Linietsky
2020-02-11
GIProbe now generates a distance field on bake using CPU, for better compatib...
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-21
GIProbe::bake: Remove check for ownership
PtrMan
2019-07-10
Notify changes in properties that can be edited by 3D gizmos
Hugo Locurcio
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-06-16
Tweak some editor property hints to be more flexible and consistent
Hugo Locurcio
2019-03-03
add warning to GIProbe when using GLES2
clayjohn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-18
Ability to disable scale in nodes, closes #19927
Juan Linietsky
2018-01-11
Fixed crash on duplicate GIProbe baking
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-10
Style: Re-apply clang-format over recent invalid additions
Rémi Verschelde
2017-12-09
Update GIProbe data instead of creating a new one on bake
Marc Gilleron
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-22
change default propagation value
Juan Linietsky
[next]