Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-06-11 | Add suffixes to all nodes and resources | FireForge | |
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio | |
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight. | |||
2022-01-03 | Update copyright statements to 2022 | RĂ©mi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-11-01 | Validate fog volume properties | clayjohn | |
2021-10-29 | Fix crashing of `FogVolume`s when `WorldEnvironment` was added | Yuri Roubinsky | |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> |