Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke | |
2021-07-13 | Add node configuration warnings for the Decal node | Hugo Locurcio | |
2021-03-03 | Hide more options of disabled properties | Michael Alexsander | |
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander | |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-04-15 | Fix texture check in decal setup | clayjohn | |
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h |