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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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3d
/
decal.h
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Author
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-27
Tweak Decal distance fade defaults and add property hints
Hugo Locurcio
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-13
Add node configuration warnings for the Decal node
Hugo Locurcio
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-14
Implement decals
Juan Linietsky