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path: root/scene/3d/decal.cpp
AgeCommit message (Expand)Author
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-27Tweak Decal distance fade defaults and add property hintsHugo Locurcio
2022-07-01Clamp Decal's upper/lower fade to positive valuesHugo Locurcio
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-18Remove outdated comments related to the 20-layer editor limitationHugo Locurcio
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-25Refactored Node3D rotation modesreduz
2021-08-03Use real_t in 3D nodesAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-13Add node configuration warnings for the Decal nodeHugo Locurcio
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-15Fix texture check in decal setupclayjohn
2020-04-15Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANTNutmegStudio
2020-04-14Implement decalsJuan Linietsky