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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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decal.cpp
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Commit message (
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Author
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-27
Tweak Decal distance fade defaults and add property hints
Hugo Locurcio
2022-07-01
Clamp Decal's upper/lower fade to positive values
Hugo Locurcio
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-18
Remove outdated comments related to the 20-layer editor limitation
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-13
Add node configuration warnings for the Decal node
Hugo Locurcio
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-15
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
NutmegStudio
2020-04-14
Implement decals
Juan Linietsky