index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
cpu_particles_3d.h
Age
Commit message (
Expand
)
Author
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-03
Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-17
add null check in _update_particle_data_buffer()
Angad Kambli
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky