Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-16 | Merge pull request #29700 from clayjohn/cpuparticles_transform_bug | Rémi Verschelde | |
Fix CPU particles bug with local_coords and transform | |||
2019-06-14 | fix CPU particles bug with local_coords and transform | clayjohn | |
2019-06-13 | Implement missing orbit velocity for CPUParticles and CPUParticles2D | Rémi Verschelde | |
The relevant code was copied from (GPU) ParticlesMaterial but commented out initially, and never ported. Closes #29580. | |||
2019-03-09 | Prevent invisible/inactive cpuparticles to redraw(3d) | Daeil Kim | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-10-08 | Fixes to CPU particles for performance and avoiding NaNs. | Juan Linietsky | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-04 | Move ParticlesMaterial code to its own resource file | Rémi Verschelde | |
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp. | |||
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-07-07 | Add option to convert Particles to CPUParticles | Juan Linietsky | |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |