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path: root/scene/3d/cpu_particles.h
AgeCommit message (Collapse)Author
2018-10-08Fixes to CPU particles for performance and avoiding NaNs.Juan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-04Move ParticlesMaterial code to its own resource fileRémi Verschelde
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
2018-08-29Add missing copyright headersRémi Verschelde
2018-07-07Add option to convert Particles to CPUParticlesJuan Linietsky
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky