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Godot with FMOD integration
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collision_shape_3d.cpp
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Author
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-07-23
Node3D gizmo improvements
jfons
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-05-05
Create CollisionObject3D debug shapes using RS
trollodel
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-08
Merge pull request #45774 from revilo/fix-45694
Rémi Verschelde
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-06
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes i...
Oliver Dick
2021-01-12
Fix collision shape update when changing shape properties
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-08-05
Implement CollisionShape3D.make_convex_from_siblings()
hoontee
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky