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path: root/scene/3d/collision_shape.cpp
AgeCommit message (Expand)Author
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-05-29Check if parent is null before updating trasnformCameron Reikes
2019-05-07Add transform support to deal with Bullets centering of shapesBastiaan Olij
2019-05-05fix CollisonShape changing shape cause crash when not in a treeyakun.zhang
2019-04-11Fix collider debug shape didn't changes with collider size changesyakun.zhang
2019-03-04Warn about plane shape usage, closes #26503Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-11Update collision shapes data on tree enteredPedro J. Estébanez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
2017-09-01Fix files headerPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-16Keep shapes bound to out-of-tree 3D physics objectsPedro J. Estébanez
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky