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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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3d
/
collision_shape.cpp
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Author
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-05-29
Check if parent is null before updating trasnform
Cameron Reikes
2019-05-07
Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-05-05
fix CollisonShape changing shape cause crash when not in a tree
yakun.zhang
2019-04-11
Fix collider debug shape didn't changes with collider size changes
yakun.zhang
2019-03-04
Warn about plane shape usage, closes #26503
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-11
Update collision shapes data on tree entered
Pedro J. Estébanez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-16
Keep shapes bound to out-of-tree 3D physics objects
Pedro J. Estébanez
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky