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path: root/scene/3d/collision_polygon.h
AgeCommit message (Collapse)Author
2016-06-18Add missing license headers in our source files (#5255)RĂ©mi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2014-09-16CollisionPolygon (3D)Juan Linietsky
Workaround for round() on PC.