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path: root/scene/3d/collision_polygon.cpp
AgeCommit message (Expand)Author
2018-01-11Update collision shapes data on tree enteredPedro J. Estébanez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-10-17misc cleanupJuan Linietsky
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-09-16CollisionPolygon (3D)Juan Linietsky