Age | Commit message (Expand) | Author |
---|---|---|
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-10-17 | misc cleanup | Juan Linietsky |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-09-16 | CollisionPolygon (3D) | Juan Linietsky |