Age | Commit message (Expand) | Author |
2019-08-21 | Draw 3D collision shape/raycast gizmos in grayscale when disabled | Hugo Locurcio |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-04-27 | CSG Support for Godot! | Juan Linietsky |
2018-01-11 | Update collision shapes data on tree entered | Pedro J. Estébanez |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-10-17 | misc cleanup | Juan Linietsky |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-09-16 | CollisionPolygon (3D) | Juan Linietsky |