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path: root/scene/3d/collision_object_3d.h
AgeCommit message (Expand)Author
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-01-25Store ObjectID instead of raw pointer for Shape OwnersHaoyu Qiu
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-07-15Support for 3D sync to physicsPouleyKetchoupp
2021-06-30Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-09Use the correct method in shape_owner_remove_shapetrollodel
2021-05-05Create CollisionObject3D debug shapes using RStrollodel
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-12Fix crashes with CollisionObject debug shapesPouleyKetchoupp
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky