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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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collision_object_3d.h
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-25
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-15
Support for 3D sync to physics
PouleyKetchoupp
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-09
Use the correct method in shape_owner_remove_shape
trollodel
2021-05-05
Create CollisionObject3D debug shapes using RS
trollodel
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-12
Fix crashes with CollisionObject debug shapes
PouleyKetchoupp
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky