Age | Commit message (Expand) | Author |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-01-25 | Store ObjectID instead of raw pointer for Shape Owners | Haoyu Qiu |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-07-15 | Support for 3D sync to physics | PouleyKetchoupp |
2021-06-30 | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-09 | Use the correct method in shape_owner_remove_shape | trollodel |
2021-05-05 | Create CollisionObject3D debug shapes using RS | trollodel |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2021-04-12 | Fix crashes with CollisionObject debug shapes | PouleyKetchoupp |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-02-24 | Allow CollisionObject3D to show collision shape meshes | trollodel |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |