Age | Commit message (Expand) | Author |
2021-06-07 | Rename CollisionObject3D input_event signal position and normal parameters | Marcel Admiraal |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-22 | Fix crash on debug shapes update if CollisionObject3D is not in tree | trollodel |
2021-05-09 | Use the correct method in shape_owner_remove_shape | trollodel |
2021-05-05 | Create CollisionObject3D debug shapes using RS | trollodel |
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2021-04-12 | Fix crashes with CollisionObject debug shapes | PouleyKetchoupp |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-16 | Disable debug collision shapes in the editor | PouleyKetchoupp |
2021-02-24 | Allow CollisionObject3D to show collision shape meshes | trollodel |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |