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godot-fmod
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Godot with FMOD integration
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collision_object_3d.cpp
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Author
2023-01-23
Merge pull request #67847 from rburing/warn_non-uniformists
Rémi Verschelde
2023-01-07
Error when removing a phycics node during a physics callback
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-11-25
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-04
Add call_deferred() method to Callable
kobewi
2022-10-24
Warn against using non-uniform scale for 3D physics
Ricardo Buring
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-29
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-07-30
Don't move nonexistent debug shapes
Ricardo Buring
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Merge pull request #60986 from fire-forge/capitalism
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Capitalize/fix some property enum hints
FireForge
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-01-25
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-27
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
Camille Mohr-Daurat
2021-10-27
Fix potential null pointer use, based on #54094 fix
Bastien JAUNY
2021-10-21
Change the unreacheable return value of shape_find_owner()
Kemikal1
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-15
Support for 3D sync to physics
PouleyKetchoupp
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-22
Fix crash on debug shapes update if CollisionObject3D is not in tree
trollodel
2021-05-09
Use the correct method in shape_owner_remove_shape
trollodel
2021-05-05
Create CollisionObject3D debug shapes using RS
trollodel
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-12
Fix crashes with CollisionObject debug shapes
PouleyKetchoupp
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-16
Disable debug collision shapes in the editor
PouleyKetchoupp
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
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