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godot-fmod
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Godot with FMOD integration
RayHammer
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path:
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scene
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3d
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collision_object_3d.cpp
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Author
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-22
Fix crash on debug shapes update if CollisionObject3D is not in tree
trollodel
2021-05-09
Use the correct method in shape_owner_remove_shape
trollodel
2021-05-05
Create CollisionObject3D debug shapes using RS
trollodel
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-12
Fix crashes with CollisionObject debug shapes
PouleyKetchoupp
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-16
Disable debug collision shapes in the editor
PouleyKetchoupp
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky