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path: root/scene/3d/collision_object.cpp
AgeCommit message (Expand)Author
2019-04-23Allow adding disabled shapesShyRed
2019-04-05Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-02-19Improve CollisionObject/CollisionObject2D warning messageChris Bradfield
2018-01-21Fix typo in CollisionObject warningRémi Verschelde
2018-01-18Before I forget, add warnings on areas without children (should not break any...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-24Fix: CollisionObject shape owner indexing is inconsistentdamarindra
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-24expose missing CollisionShape API for CollisionObjectJakub Grzesik
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-02Properly update node after clearing shapes in _update_shapes_from_children()Fabio Alessandrelli
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky