Age | Commit message (Expand) | Author |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-30 | Remove some unneeded checks in CollisionObject(2D) | Michael Alexsander Silva Dias |
2019-07-25 | Fix wrong placement of new line in 'PhysicsBody' warning | Michael Alexsander Silva Dias |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio |
2019-04-23 | Allow adding disabled shapes | ShyRed |
2019-04-05 | Fix -Wimplicit-fallthrough warnings from GCC 8 | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-01 | Improve ClassDB information for some some signal parameters | Kelly Thomas |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-02-19 | Improve CollisionObject/CollisionObject2D warning message | Chris Bradfield |
2018-01-21 | Fix typo in CollisionObject warning | Rémi Verschelde |
2018-01-18 | Before I forget, add warnings on areas without children (should not break any... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-24 | Fix: CollisionObject shape owner indexing is inconsistent | damarindra |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-24 | expose missing CollisionShape API for CollisionObject | Jakub Grzesik |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-02 | Properly update node after clearing shapes in _update_shapes_from_children() | Fabio Alessandrelli |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-11-02 | Bug Fixes | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |