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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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camera_3d.h
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Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-04
Remove ClippedCamera3D
reduz
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-06-14
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-18
Refactor Process Mode
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky