Age | Commit message (Expand) | Author |
---|---|---|
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke |
2021-06-14 | Add is_position_in_frustum to Camera3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-02-18 | Refactor Process Mode | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-20 | Rename Camera3D near and far getters and setters | Marcel Admiraal |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |