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path: root/scene/3d/camera_3d.h
AgeCommit message (Expand)Author
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-04Remove ClippedCamera3Dreduz
2021-09-16Display a editor gizmo icon for Listener3DHugo Locurcio
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-03Use real_t in 3D nodesAaron Franke
2021-06-14Add is_position_in_frustum to Camera3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-02-18Refactor Process Modereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-20Rename Camera3D near and far getters and settersMarcel Admiraal
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky