Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-07 | Merge pull request #38226 from Calinou/increase-camera3d-fov | Rémi Verschelde | |
Increase the default Camera3D field of view to 75 | |||
2020-05-01 | Increase the default Camera3D field of view to 75 | Hugo Locurcio | |
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree horizontal FOV on a 4:3 display (~107.51 degrees on 16:9), which is close to the typical default FOV used in PC games. Note that this doesn't apply to the in-editor camera which keeps its FOV to 70. This is because it doesn't display in fullscreen; its viewport only displays in the center of the editor (roughly). This means the viewport won't cover the viewer's eyes as much. Therefore, the editor camera FOV should be slightly lower to account for this. Since this changes the default value, this may break existing projects slightly. For the record, this was already done in https://github.com/godotengine/godot-demo-projects/pull/260 for the official demo projects. | |||
2020-04-18 | Change non-existent World to World3D | qarmin | |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde | |
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky | |
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files. | |||
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde | |
Rename editor plugins to match the new node names. | |||
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | |
Fixes #30736. |