Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-29 | Add safety-checks before some servers `free()` | Adam Scott |
2022-11-15 | Make Camera3D gizmo the same aspect ratio as its viewport | Haoyu Qiu |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-22 | Replace Array return types with TypedArray | kobewi |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-03 | Allow more precise adjustments of orthogonal/frustum size in Camera3D | Hugo Locurcio |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke |
2022-05-05 | Make `{call,set,notify}_group()` immediate by default | Hugo Locurcio |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-04-23 | Rename theme properties to include underscores | FireForge |
2022-04-08 | Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode | Hugo Locurcio |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-01-13 | CameraMatrix: Pre-allocate Vector in get_projection_planes(). | Anilforextra |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-10-25 | Refactored Node3D rotation modes | reduz |
2021-10-11 | add failure condition for get_pyramid_shape_rid() when camera3d is not in tre... | Mark Riedesel |
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde |
2021-10-04 | Remove ClippedCamera3D | reduz |
2021-09-16 | Display a editor gizmo icon for Listener3D | Hugo Locurcio |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-03 | add viewport.get_camera_2d() | Josh Chandler |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-14 | Add is_position_in_frustum to Camera3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-02-18 | Refactor Process Mode | reduz |
2021-02-10 | Removed _change_notify | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-20 | Rename Camera3D near and far getters and setters | Marcel Admiraal |
2020-12-19 | Increase the default Camera Zfar to 4000 | Hugo Locurcio |
2020-11-17 | Lowering the Minimum Unit at Shape3D and Cameras | Tokage |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-06-27 | Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:... | Adam Reichold |
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |