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godot-fmod
4.0.3
Godot with FMOD integration
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3d
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camera_3d.cpp
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Author
2022-04-08
Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode
Hugo Locurcio
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-13
CameraMatrix: Pre-allocate Vector in get_projection_planes().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-11
add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...
Mark Riedesel
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-04
Remove ClippedCamera3D
reduz
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-14
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-18
Refactor Process Mode
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-11-17
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-27
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...
Adam Reichold
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-07
Merge pull request #38226 from Calinou/increase-camera3d-fov
Rémi Verschelde
2020-05-01
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky