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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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camera_3d.cpp
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Commit message (
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Author
2023-01-24
Changed Camera3D Ortho Size Limit
iiMidknightii
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-11-15
Make Camera3D gizmo the same aspect ratio as its viewport
Haoyu Qiu
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-03
Allow more precise adjustments of orthogonal/frustum size in Camera3D
Hugo Locurcio
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-23
Rename theme properties to include underscores
FireForge
2022-04-08
Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode
Hugo Locurcio
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-13
CameraMatrix: Pre-allocate Vector in get_projection_planes().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-11
add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...
Mark Riedesel
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-04
Remove ClippedCamera3D
reduz
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-14
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-18
Refactor Process Mode
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-11-17
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-27
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...
Adam Reichold
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
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