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path: root/scene/3d/camera_3d.cpp
AgeCommit message (Expand)Author
2021-07-03add viewport.get_camera_2d()Josh Chandler
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-14Add is_position_in_frustum to Camera3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-18Refactor Process Modereduz
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-20Rename Camera3D near and far getters and settersMarcel Admiraal
2020-12-19Increase the default Camera Zfar to 4000Hugo Locurcio
2020-11-17Lowering the Minimum Unit at Shape3D and CamerasTokage
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-27Call Node3D::get_global_transform and Vector3::dot only once within Camera3D:...Adam Reichold
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-07Merge pull request #38226 from Calinou/increase-camera3d-fovRémi Verschelde
2020-05-01Increase the default Camera3D field of view to 75Hugo Locurcio
2020-04-18Change non-existent World to World3Dqarmin
2020-04-02Replace more occurrences of NULL with nullptrRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky