summaryrefslogtreecommitdiff
path: root/scene/3d/camera.h
AgeCommit message (Expand)Author
2019-05-29Add a depth parameter to Camera::project_position()Cheeseness
2019-02-19Add FRUSTUM camera mode, allowing tilted frustumsJFonS
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky
2018-08-21Clipped camera implementation, a camera that avoids going into geometry.Juan Linietsky
2018-07-29Add extra functions to toggle bits in visualinstance and camera, same as phys...Juan Linietsky
2018-05-03Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::proj...Brian Richardson
2018-03-17a way to ensure that camera is disabledJakub Grzesik
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-22Fixes 3d camera keep aspect.Daniel J. Ramirez
2017-12-11[DOCS] Camera property changesWill Nations
2017-10-06Made a few tweaks to the interfaceBastiaanOlij
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-09-15Camera FixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky