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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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camera.h
Age
Commit message (
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Author
2019-06-14
Expose ClippedCamera clip_offset
jfons
2019-05-30
Merge pull request #26942 from RandomShaper/fix-vp-issues
Rémi Verschelde
2019-05-29
Add a depth parameter to Camera::project_position()
Cheeseness
2019-03-30
Fix Viewport and Camera issues
Pedro J. Estébanez
2019-02-19
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-21
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
Clipped camera implementation, a camera that avoids going into geometry.
Juan Linietsky
2018-07-29
Add extra functions to toggle bits in visualinstance and camera, same as phys...
Juan Linietsky
2018-05-03
Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::proj...
Brian Richardson
2018-03-17
a way to ensure that camera is disabled
Jakub Grzesik
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-22
Fixes 3d camera keep aspect.
Daniel J. Ramirez
2017-12-11
[DOCS] Camera property changes
Will Nations
2017-10-06
Made a few tweaks to the interface
BastiaanOlij
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-02
Properly clear/restore current camera when switching scenes. Fixes #2137
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-28
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-09-15
Camera Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky