Age | Commit message (Expand) | Author |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-10 | Camera: Don't set default value for project_position | Rémi Verschelde |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-14 | Expose ClippedCamera clip_offset | jfons |
2019-05-30 | Merge pull request #26942 from RandomShaper/fix-vp-issues | Rémi Verschelde |
2019-05-29 | Add a depth parameter to Camera::project_position() | Cheeseness |
2019-03-30 | Fix Viewport and Camera issues | Pedro J. Estébanez |
2019-02-19 | Add FRUSTUM camera mode, allowing tilted frustums | JFonS |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability... | Juan Linietsky |
2018-08-21 | Clipped camera implementation, a camera that avoids going into geometry. | Juan Linietsky |
2018-07-29 | Add extra functions to toggle bits in visualinstance and camera, same as phys... | Juan Linietsky |
2018-05-03 | Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::proj... | Brian Richardson |
2018-03-17 | a way to ensure that camera is disabled | Jakub Grzesik |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-22 | Fixes 3d camera keep aspect. | Daniel J. Ramirez |
2017-12-11 | [DOCS] Camera property changes | Will Nations |
2017-10-06 | Made a few tweaks to the interface | BastiaanOlij |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-02 | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky |
2014-10-12 | Little Bits | Juan Linietsky |
2014-09-15 | Camera Fixes | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |