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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
3d
/
camera.h
Age
Commit message (
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Author
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-02
Properly clear/restore current camera when switching scenes. Fixes #2137
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-28
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-09-15
Camera Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky