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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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camera.cpp
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Author
2020-01-09
fixed camera project_position function that was still using the near paramete...
Ben Hickling
2020-01-02
Update Camera.project_position to not return get_global_transform().origin if...
SIYU FU
2020-01-01
Merge pull request #34665 from timothyqiu/camera-fov
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-29
Clamps fov/size for Camera gizmo
Haoyu Qiu
2019-11-10
Camera: Don't set default value for project_position
Rémi Verschelde
2019-10-02
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
Hugo Locurcio
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-06-14
Expose ClippedCamera clip_offset
jfons
2019-05-30
Merge pull request #26942 from RandomShaper/fix-vp-issues
Rémi Verschelde
2019-05-29
Add a depth parameter to Camera::project_position()
Cheeseness
2019-05-27
add get_camera_rid method
Jummit
2019-05-10
Fixes to ClippedCamera
JFonS
2019-04-23
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Hein-Pieter van Braam
2019-03-30
Fix Viewport and Camera issues
Pedro J. Estébanez
2019-02-26
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
Juan Linietsky
2019-02-19
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-01-28
binding for get_frustum() of camera class
Yusuf
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-06
Update FOV if edited in gizmo, fixes #16400
Juan Linietsky
2018-08-23
Add missing BIND_ENUM_CONSTANT to ClippedCamera
Marcelo Fernandez
2018-08-21
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
Clipped camera implementation, a camera that avoids going into geometry.
Juan Linietsky
2018-08-10
Merge pull request #20072 from RandomShaper/fix-camera-offsets
Juan Linietsky
2018-07-29
Add extra functions to toggle bits in visualinstance and camera, same as phys...
Juan Linietsky
2018-07-18
Ability to disable scale in nodes, closes #19927
Juan Linietsky
2018-07-09
Fix camera offsets not applied always
Pedro J. Estébanez
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-03-17
a way to ensure that camera is disabled
Jakub Grzesik
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Merge pull request #14977 from volzhs/fix-crash-group
Juan Linietsky
2017-12-25
Fix error if scene has Camera at saving scene
volzhs
2017-12-22
Fixes 3d camera keep aspect.
Daniel J. Ramirez
2017-12-11
[DOCS] Camera property changes
Will Nations
2017-12-07
Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774
Juan Linietsky
2017-11-25
Tweak the default camera node settings
Hugo Locurcio
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-06-16
Increase the default perspective camera FOV
Hugo Locurcio
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
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