Age | Commit message (Expand) | Author |
2018-03-17 | a way to ensure that camera is disabled | Jakub Grzesik |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-26 | Merge pull request #14977 from volzhs/fix-crash-group | Juan Linietsky |
2017-12-25 | Fix error if scene has Camera at saving scene | volzhs |
2017-12-22 | Fixes 3d camera keep aspect. | Daniel J. Ramirez |
2017-12-11 | [DOCS] Camera property changes | Will Nations |
2017-12-07 | Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774 | Juan Linietsky |
2017-11-25 | Tweak the default camera node settings | Hugo Locurcio |
2017-10-21 | Refactor Fixed to Physics | Poommetee Ketson |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-05 | fix #6012 exposed setters and getters of Camera H/V offset to GDScript | Adham Zahran |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-31 | -Fix crash opening and closing the scene, closes #3491 | Juan Linietsky |
2016-01-02 | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-01-31 | fixed math in Camera::project_position | jaromirhribal |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky |
2014-12-08 | Small Fixes | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |
2014-10-16 | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky |
2014-10-12 | Little Bits | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-09-15 | Camera Fixes | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |