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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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camera.cpp
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Commit message (
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Author
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-03-17
a way to ensure that camera is disabled
Jakub Grzesik
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Merge pull request #14977 from volzhs/fix-crash-group
Juan Linietsky
2017-12-25
Fix error if scene has Camera at saving scene
volzhs
2017-12-22
Fixes 3d camera keep aspect.
Daniel J. Ramirez
2017-12-11
[DOCS] Camera property changes
Will Nations
2017-12-07
Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774
Juan Linietsky
2017-11-25
Tweak the default camera node settings
Hugo Locurcio
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-06-16
Increase the default perspective camera FOV
Hugo Locurcio
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-05
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
Adham Zahran
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-31
-Fix crash opening and closing the scene, closes #3491
Juan Linietsky
2016-01-02
Properly clear/restore current camera when switching scenes. Fixes #2137
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-28
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-01-31
fixed math in Camera::project_position
jaromirhribal
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-12-08
Small Fixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-15
Camera Fixes
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky