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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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3d
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baked_lightmap.h
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Commit message (
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
doc: Sync classref with current source
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-02
Updated lightmap baker to dynamically calculate lightmap sizes based on surfa...
Nathan Warden
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2017-12-21
-Make capture dependent on a cell size, not subdivision.
Juan Linietsky
2017-12-18
Added baked light support for gridmaps.
Juan Linietsky
2017-12-17
Limit the lightmapper subdivide to 1024
Hein-Pieter van Braam
2017-12-14
-Add lightmapper
Juan Linietsky