Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-05 | Fixes to baker, restored xatlas and fixed bake options. | Juan Linietsky | |
2018-10-03 | Fix lightmap baking crash, may close some issues but I am not sure. | Juan Linietsky | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-07-18 | Ability to disable scale in nodes, closes #19927 | Juan Linietsky | |
2018-02-19 | Fix timer second not zero padded when < 10 | Poommetee Ketson | |
Also RTR "Time Left:" | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Fix registered light_data property type name | Ruslan Mustakov | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2017-12-24 | -Removed OpenMP support, replaced by a custom class. | Juan Linietsky | |
-Disabled Opus, implementation is wrong. | |||
2017-12-21 | -Make capture dependent on a cell size, not subdivision. | Juan Linietsky | |
-Fixed a bug recently introduced when releasing mouse events and calling popups | |||
2017-12-18 | doc: Sync classref with current source | Rémi Verschelde | |
2017-12-18 | Added baked light support for gridmaps. | Juan Linietsky | |
2017-12-17 | Limit the lightmapper subdivide to 1024 | Hein-Pieter van Braam | |
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again | |||
2017-12-16 | Fix gdnative generation for lightmapper. | K. S. Ernest (iFire) Lee | |
2017-12-15 | BakedLightmap: Update gizmo when setting extents. | Andreas Haas | |
Fixes #14696. | |||
2017-12-14 | fix for compiling the new lightmapper | Michele Valente | |
also changed two calls that were ambiguous | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) |