Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-07-10 | Notify changes in properties that can be edited by 3D gizmos | Hugo Locurcio | |
This makes the Inspector always display an up-to-date value after editing properties using 3D gizmos. | |||
2019-07-02 | Updated lightmap baker to dynamically calculate lightmap sizes based on ↵ | Nathan Warden | |
surface area. | |||
2019-06-16 | Tweak some editor property hints to be more flexible and consistent | Hugo Locurcio | |
This partially addresses #19242. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-10-05 | Fixes to baker, restored xatlas and fixed bake options. | Juan Linietsky | |
2018-10-03 | Fix lightmap baking crash, may close some issues but I am not sure. | Juan Linietsky | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-07-18 | Ability to disable scale in nodes, closes #19927 | Juan Linietsky | |
2018-02-19 | Fix timer second not zero padded when < 10 | Poommetee Ketson | |
Also RTR "Time Left:" | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Fix registered light_data property type name | Ruslan Mustakov | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2017-12-24 | -Removed OpenMP support, replaced by a custom class. | Juan Linietsky | |
-Disabled Opus, implementation is wrong. | |||
2017-12-21 | -Make capture dependent on a cell size, not subdivision. | Juan Linietsky | |
-Fixed a bug recently introduced when releasing mouse events and calling popups | |||
2017-12-18 | doc: Sync classref with current source | Rémi Verschelde | |
2017-12-18 | Added baked light support for gridmaps. | Juan Linietsky | |
2017-12-17 | Limit the lightmapper subdivide to 1024 | Hein-Pieter van Braam | |
Due to memory contraints in other places in Godot it is unlikely that anything higher than 1024 will actually work. When/if we improve memory management for vectors we can increase this limit again | |||
2017-12-16 | Fix gdnative generation for lightmapper. | K. S. Ernest (iFire) Lee | |
2017-12-15 | BakedLightmap: Update gizmo when setting extents. | Andreas Haas | |
Fixes #14696. | |||
2017-12-14 | fix for compiling the new lightmapper | Michele Valente | |
also changed two calls that were ambiguous | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) |