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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio_stream_player_3d.cpp
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Author
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Reduce AudioStreamPlayer's pitch_scale max value
WARIO-MDMA
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-23
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
Rémi Verschelde
2019-07-20
Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D
Rémi Verschelde
2019-07-12
Tweak audio cutoff property hints to allow reasonable values only
Hugo Locurcio
2019-07-10
Notify changes in properties that can be edited by 3D gizmos
Hugo Locurcio
2019-07-02
Fixed multichannel panning for AudioStreamPlayer3D.
zwostein
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-27
Revert "Fix AudioStreams::stop possibly causing a small noise"
Juan Linietsky
2019-04-22
Merge pull request #26868 from NilsIrl/master
Rémi Verschelde
2019-04-22
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
Nils ANDRÉ-CHANG
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-02-26
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-17
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-02-06
Prefer a viewport's listener over a camera where available
Tom McLean
2019-01-17
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
Evgeny Savelyev
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-17
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
Marcelo Fernandez
2018-11-13
Ability to remove buses while they are being used on 2D and 3D stream players...
Juan Linietsky
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-11
Fixes Area and Area2D audio bus override
MrCdK
2018-10-04
fix enum cast warnings on clang
karroffel
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-22
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
Chaosus
2018-07-18
Ability to disable scale in nodes, closes #19927
Juan Linietsky
2018-07-09
Improved stream paused fade code
Marcelo Fernandez
2018-07-05
Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream
Max Hilbrunner
2018-06-22
fix can't set AudioStreamPlayer stream to null
chanon
2018-06-03
Pause AudioStreamPlayers when SceneTree pauses
Marcelo Fernandez
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-13
Revert "Use fake audio playing property in editor"
Hein-Pieter van Braam
2018-03-16
Use fake audio playing property in editor
ShyRed
2018-02-21
Fix typos with codespell
luz.paz
2018-02-01
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Renamed play to playing property, but now playing and is_playing is the same,...
Juan Linietsky
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