index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
audio_stream_player_3d.cpp
Age
Commit message (
Expand
)
Author
2021-02-14
Return setseek position if one exists in get_playback_position.
Ellen Poe
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-10
Rename Area3D audio_bus_name getter and setter
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-07
Fix bug with AudioStreamPlayer3D audio position
hoontee
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Fix another batch of -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-25
Fix volume interpolation in positional audio nodes
Waridley
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Reduce AudioStreamPlayer's pitch_scale max value
WARIO-MDMA
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-23
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
Rémi Verschelde
2019-07-20
Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D
Rémi Verschelde
2019-07-12
Tweak audio cutoff property hints to allow reasonable values only
Hugo Locurcio
2019-07-10
Notify changes in properties that can be edited by 3D gizmos
Hugo Locurcio
2019-07-02
Fixed multichannel panning for AudioStreamPlayer3D.
zwostein
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-27
Revert "Fix AudioStreams::stop possibly causing a small noise"
Juan Linietsky
2019-04-22
Merge pull request #26868 from NilsIrl/master
Rémi Verschelde
2019-04-22
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
Nils ANDRÉ-CHANG
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-02-26
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-17
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-02-06
Prefer a viewport's listener over a camera where available
Tom McLean
2019-01-17
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
Evgeny Savelyev
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-17
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
Marcelo Fernandez
2018-11-13
Ability to remove buses while they are being used on 2D and 3D stream players...
Juan Linietsky
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-11
Fixes Area and Area2D audio bus override
MrCdK
[next]