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path: root/scene/3d/audio_stream_player_3d.cpp
AgeCommit message (Expand)Author
2021-02-14Return setseek position if one exists in get_playback_position.Ellen Poe
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-10Rename Area3D audio_bus_name getter and setterMarcel Admiraal
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-07Fix bug with AudioStreamPlayer3D audio positionhoontee
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-18Change non-existent World to World3Dqarmin
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30Fix another batch of -Wmaybe-uninitialized warningsRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-25Fix volume interpolation in positional audio nodesWaridley
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Reduce AudioStreamPlayer's pitch_scale max valueWARIO-MDMA
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-23Merge pull request #30497 from Calinou/editor-gizmos-change-notifyRémi Verschelde
2019-07-20Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3DRémi Verschelde
2019-07-12Tweak audio cutoff property hints to allow reasonable values onlyHugo Locurcio
2019-07-10Notify changes in properties that can be edited by 3D gizmosHugo Locurcio
2019-07-02Fixed multichannel panning for AudioStreamPlayer3D.zwostein
2019-06-26Some code changed with Clang-Tidyqarmin
2019-04-27Revert "Fix AudioStreams::stop possibly causing a small noise"Juan Linietsky
2019-04-22Merge pull request #26868 from NilsIrl/masterRémi Verschelde
2019-04-22Add Attenuation Model "DISABLED" for AudioStreamPlayer3DNils ANDRÉ-CHANG
2019-04-10Added generator audio stream, and spectrum analyzer audio effectJuan Linietsky
2019-02-26Remove setting that caused is_inside_tree() errors on doppler tracking enabled.Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-17Fix AudioStreams::stop possibly causing a small noiseMarcelo Fernandez
2019-02-06Prefer a viewport's listener over a camera where availableTom McLean
2019-01-17fixed AudioStreamPlayer3D::_get_attenuation_db epsilon valueEvgeny Savelyev
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-17Fix AudioStreamPlayer2D/3D::is_playing right after a play()Marcelo Fernandez
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream players...Juan Linietsky
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-11Fixes Area and Area2D audio bus overrideMrCdK