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Godot with FMOD integration
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audio_stream_player_3d.cpp
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Author
2023-02-07
Some code simplifications
Markus Sauermann
2023-01-28
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-23
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
Rémi Verschelde
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
Simplify AudioStreamPolyphonic
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-22
Fix AudioStreamPlayer2D and 3D's `playing` not updating right away
Micky
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-11
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-09-21
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-17
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
Micky
2022-09-05
Fix AudioStreamPlayer not resuming after returning to SceneTree
Micky
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-23
Implement BPM support
reduz
2022-06-17
Audio: Expose 2D/3D panning strength parameters
Ellen Poe
2022-05-26
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
Hugo Locurcio
2022-05-25
Only call _update_panning during _physics_process.
Lyuma
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-28
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
Lyuma
2021-10-27
Mitigate crash in AudioStreamPlayer3D when a camera has null viewport
Lyuma
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-18
Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance
Rémi Verschelde
2021-10-10
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-09-25
Tweak AudioStreamPlayer3D property hints for usability
Hugo Locurcio
2021-09-17
Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range
Rémi Verschelde
2021-09-17
Remove unused `out_of_range_mode` property from AudioStreamPlayer3D
Hugo Locurcio
2021-09-16
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-07
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-18
Optimize StringName usage
reduz
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-03
Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size
Rémi Verschelde
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-06
Increase the default AudioStreamPlayer3D unit size to 10
Hugo Locurcio
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