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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio_stream_player_3d.cpp
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Author
2019-02-17
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-02-06
Prefer a viewport's listener over a camera where available
Tom McLean
2019-01-17
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
Evgeny Savelyev
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-17
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
Marcelo Fernandez
2018-11-13
Ability to remove buses while they are being used on 2D and 3D stream players...
Juan Linietsky
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-11
Fixes Area and Area2D audio bus override
MrCdK
2018-10-04
fix enum cast warnings on clang
karroffel
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-22
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
Chaosus
2018-07-18
Ability to disable scale in nodes, closes #19927
Juan Linietsky
2018-07-09
Improved stream paused fade code
Marcelo Fernandez
2018-07-05
Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream
Max Hilbrunner
2018-06-22
fix can't set AudioStreamPlayer stream to null
chanon
2018-06-03
Pause AudioStreamPlayers when SceneTree pauses
Marcelo Fernandez
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-13
Revert "Use fake audio playing property in editor"
Hein-Pieter van Braam
2018-03-16
Use fake audio playing property in editor
ShyRed
2018-02-21
Fix typos with codespell
luz.paz
2018-02-01
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Renamed play to playing property, but now playing and is_playing is the same,...
Juan Linietsky
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-06
Renamed playing property of audiostreams to play, to make it clearer. Fixes #...
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...
Juan Linietsky
2017-08-25
added finished signals to audio stream players, fixes #9928
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-15
-Fix for multiple reflection probes causing issues.
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky