Age | Commit message (Collapse) | Author | |
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2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-11-10 | Camera: Don't set default value for project_position | Rémi Verschelde | |
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493. | |||
2019-05-29 | Add a depth parameter to Camera::project_position() | Cheeseness | |
2019-02-06 | Added a mesh interface to the arvr positional trackers | Bastiaan Olij | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-10-25 | Repaired mistyped of 'its' on several files. | M. Huri | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-01 | Adding rumble support to ARVR controllers (if implemented on the ARVR interface) | Bastiaan Olij | |
2017-10-06 | Made a few tweaks to the interface | BastiaanOlij | |
2017-09-10 | Added ID to tracker signals and property for storing hand | Bastiaan Olij | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-03 | Added ARVRAnchor support and a few small enhancements | BastiaanOlij | |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij | |
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects |