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path: root/scene/3d/arvr_nodes.h
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2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-11-10Camera: Don't set default value for project_positionRémi Verschelde
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493.
2019-05-29Add a depth parameter to Camera::project_position()Cheeseness
2019-02-06Added a mesh interface to the arvr positional trackersBastiaan Olij
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-25Repaired mistyped of 'its' on several files.M. Huri
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-01Adding rumble support to ARVR controllers (if implemented on the ARVR interface)Bastiaan Olij
2017-10-06Made a few tweaks to the interfaceBastiaanOlij
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-03Added ARVRAnchor support and a few small enhancementsBastiaanOlij
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects