index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
arvr_nodes.h
Age
Commit message (
Expand
)
Author
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-07
ARVRController.is_button_pressed requires to return a boolean
Bastiaan Olij
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-10
Camera: Don't set default value for project_position
Rémi Verschelde
2019-05-29
Add a depth parameter to Camera::project_position()
Cheeseness
2019-02-06
Added a mesh interface to the arvr positional trackers
Bastiaan Olij
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-25
Repaired mistyped of 'its' on several files.
M. Huri
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-01
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
Bastiaan Olij
2017-10-06
Made a few tweaks to the interface
BastiaanOlij
2017-09-10
Added ID to tracker signals and property for storing hand
Bastiaan Olij
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-03
Added ARVRAnchor support and a few small enhancements
BastiaanOlij
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij