index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
arvr_nodes.cpp
Age
Commit message (
Expand
)
Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-25
Update ARVR{Anchor,Controller}'s configuration warning
Florian Jung
2018-10-25
Repaired mistyped of 'its' on several files.
M. Huri
2018-06-24
Fight off some error spam in the editor
Bastiaan Olij
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-22
Reserved controller ids 1 and 2 for left and right hand controllers and added...
Bastiaan Olij
2017-11-01
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
Bastiaan Olij
2017-10-20
Always mixing up binary and and boolean and...
Bastiaan Olij
2017-10-06
Made a few tweaks to the interface
BastiaanOlij
2017-09-15
joyid is set to -1, not 0 when no joystick entity has been created
BastiaanOlij
2017-09-10
Added ID to tracker signals and property for storing hand
Bastiaan Olij
2017-08-29
Remove Basis::set_scale and Basis::set_rotation_* functions.
Ferenc Arn
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-03
Added ARVRAnchor support and a few small enhancements
BastiaanOlij
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij